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Stalker coc fast travel
Stalker coc fast travel













stalker coc fast travel

Playing Metro: Exodus simultaneously checks a lot of the boxes for me, but also makes me think, man I wish we had a S.T.A.L.K.E.R.

stalker coc fast travel

If anyone has help there I'd love it, I have programs to map keyboard stuff to gamepad but I just have not found an elegant way to do it for that game. I like that it can be natively played with a controller, something I have had a hell of a hard time getting to work well with Call of Pripyat or other proper S.T.A.L.K.E.R. experience but you know the history between 4A and GSC, there is some really similar thinking going on. I wouldn't say it's the same as a S.T.A.L.K.E.R. ¹ - These artefacts are not bound to any particular anomaly element.Metro: Exodus plays like a mash-up of Metro gameplay + Far Cry 2 esque exploration and utilization of little hubs for some of the more modern game features (like crafting, weapon maintenance, etc.). They cannot naturally spawn in sandbox mode. Note: The active artefacts Compass and Monolith, and the inactive artefact Shard of the Monolith can only be obtained if Story Mode is enabled when starting a new game.

stalker coc fast travel

As such, they are harmless and decorative but can still sell for several thousand RU.īelow you will find 2 artefact tables: one with both active and inactive artefacts sorted by element, and another one with active artefacts and their stats in alphabetical order. Since they have no negative or positive effects, they cannot be placed on the player's belt. They do not emit radiation when placed in the inventory, and they can't be placed in containers. Inactive artefacts can be found in anomalies without needing a detector as they are visible to the naked eye. Lead Lined Containers (LLC) can not be placed on the player's belt. Carrying an artefact on the belt does not require a power source. They can be placed on the player's belt when inside an Improvised Application Module (IAM), Artefact Application Container (AAC), or Artefact Application Module (AAM) and they do not degrade. Active artefacts can be requested by members of all factions as a fetch quest and turning in an artefact as part of such a quest will always yield much more money.Īctive artefacts are found using detectors and will steadily emit radiation when in the player's inventory if not placed inside a container. Both types can be sold to merchants, and scientists will pay extra for them. mod and Anomaly is no different, featuring active and inactive artefacts. Artefacts are an iconic gameplay aspect in every S.T.A.L.K.E.R.















Stalker coc fast travel